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Driven Precision
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Game Speed — The Shot Tempo Principle

The Math

A 90-second stage. 10 targets. That's 9 seconds per target, average.

If your body movement and position transitions take 4 seconds, you have 5 seconds to:

  • Re-read the target
  • Confirm wind
  • Build the position
  • Break the shot
  • Call the impact
  • Correct if needed

That's tight but doable. But only if the body movement is perfect — fast, efficient, and automatic. Because every extra second you burn moving is a second not spent reading the shot.

The Principle

Game speed = perfect shots, not fast shots.

Fast body movements buy you time to shoot carefully. They do not mean fast shots. The goal on a 90s or 120s stage is 10–12 perfect shots with enough time left over to re-read mirage, grass, brush, and target conditions before every shot.

If you're shooting fast, you're doing it wrong. The body moves fast. The shot process stays deliberate.

The Target

On any given stage, aim for:

  • 10–12 perfect shots (even on stages that only score 10) — the extras are insurance
  • Full pre-shot read on every shot: mirage + wind + position confirmation
  • Zero rushed shots — if the shot isn't ready, abort and rebuild

Drill: Par-Time Position Transitions

Set a par timer. Move from Position A to Position B, build the rifle, dry-fire one shot. Do it in 4 seconds. Then 3.5. Then 3. Get the body movement tight enough that live-fire shots always have buffer time.

Failure Mode

Trying to catch up by shooting faster. The moment you feel "behind the clock," the temptation is to rush shots. Don't. Skip a target if you have to, but never rush a shot. A miss takes the same time as a hit — but a miss forces you to diagnose on the fly, which costs even more time.